# Steal the MacGuffin 2019-07-22

Intending to limit the archetypes to only these:
- Combat Mage (Wizard)
- Street Samurai (Fighter)

Additional notes:
- Cold open the game.
- Players already know each other.
- Start with level 2. Multiclass available.
- Disregard encumberance, within practical reason.
- Combat Mages can only carry 1 magazine to begin.
- Does not need to worry about material components.
- Street Samurai starts with 10 magazines.

* Campaign

Cold opening.
Early afternoon, spring, overcast, light breeze. 2070ish.
Cross and move down the street of the downtown area.
Steal the briefcase from the target.
Quietly move back up the street and exit in the vehicle.

Return to the rendezvous location, an office building.
Negotiate the payment. Find out the case holds a device that restores essense loss.
Double cross by one of the others in the room.
Attempt to exit with the MacGuffin.
Return to vehicle and drive off.

We should create more fighting styles.

* Characters

* Zuko (Agent I)
MP5 p308, SA, BF (2 rounds), FA (2 turns), 30/120, nd6+2 for n=Roll-DC/2 +1 for n <= bullets target difference 
Lined Coat, AC 13, resistance to bullets
Cyber Eye (military eye)
Katana, 1d8+2(1d10+2), slashing, 2lbs
comlink
medkit (healing potion)

pres
mending
fireb

copperlang
detect mag
burning hand
shield
jump
feather

* Cendre (Agent S++)
Manhunter heavy pistol, SA, 50/150, 1d10+1
Consealed holster
Armoured duster (lined coat)
Knife, cougar fine blade, 1d6+3, 30/60
comlink
medkit (healing potion)

Eyes x2, (attack +1 for 1, +3 for both) (perception +5 per) lowlight, darkvision, infra
Ears x2 (perception +5) gains echo location at higher levels.
Datajack


# Notes from paper

* Entering Combat
In order:
- surprise
- initiative
- turns
- repeat

* Turns
Unordered:
- Move
- Action
- Bonus Action
- Interact With Object
- Reactions (interruptions from other actors)

# Feedback from players

- Needs more work, but not disappointed.
- Some of the SR4 to D&D conversion rules can probably map to existing rules.
- Full-auto suppressive fire damage seems lethal enough, but since it happens over the 6 seconds of a turn it needs a sustained action rule.
- Feedback turned into a discussion about whether SR or D&D culturally appropriates more and how much is okay and what is offensive.
